#pragma once


#include "VertexBuffer.h"
#include "VertexBufferLayout.h"


class VertexArray
{

private:
	unsigned int m_RenderID;


public:
	VertexArray();
	~VertexArray();

	void Bind() const;
	void Unbind() const;

	void AddBuffer(const VertexBuffer& vb, const VertexBufferLayout& layout);

};

